Monday, August 15, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 4A

A long blog hiatus, because I was playing other games, especially Fire Emblem Fates - all routes. Hopefully I can still have a good narration of the events of Part 4. Pardon for the large amount of iimages. This is a very informative chapter.

Part 4 Opening Conversation

Beorc and laguz were petrified, because of Ashera's judgement. Whoever possessed Micaiah had said these things. Oh, she haven't introduced her yet.

Yune, the dark god? Reference from Path of Radiance
In Fire Emblem: Path of Radiance, Yune is known as the dark god who resides in the medallion of Lehran. If awakened by war, it would be the end of the world, to make things simple. However, Yune was awakened by the Galdr of Release, so why are most people petrified?

A short biography on who Yune and Ashera are, opposed to what the characters normally know.
Mist tried to sing it, but she only knows the melody, and not the lyrics.

The horrible truth of what Ashera did:

Ike and company, the so called "Chosen Ones", are to head to the Tower of Guidance at Begnion, to confront Ashera for what she has done to the people of Tellius. They are split into three armies, to prevent the whole army being taken down in the case of an ambush by Ashera's army.

Here are my chosen lineups for the three armies:

Silver army
Micaiah, Sothe, Leanne, and Skrimir are mandatory members of the Silver Army. I've put Sigrun and Tanith here, since they would be useful in a chapter involving their army. Meg and Laura have A support, so they are together. It would also be nice to have the original Dawn Brigade together. Ilyana and Mia, on the other hand, have A support, and bond support, so they would be great together. The rest are just fillers.

Greil Army
As the name states, the leaders of the Greil Mercenaries are in this army. Ike, Mist, Titania, and Soren are joined by Queen Nailah and Rafiel. Heather and Nephenee are together with A support, even though Nephenee has bond support with Calill. Jill is also here because she has bond support and will build A support with Mist. The rest are filler units, though most of them are members of the Greil Mercenaries.

Hawk Army
Tibarn, Reyson, Ranulf, Elincia, Lucia, and Tauroneo are the mandatory members of the Hawk Army. Marcia and Astrid have A support, so they are together. Calill and Fiona, on the other hand, have no support with anyone, so I plan to have them build support during their time in the Hawk Army. Calill is also in this army as she is needed to unlock a scene in a later chapter. The rest are filler characters, but it is noted that members of the Crimean Royal Army are here. Tibarn's men Janaff and Ulki are also here.

Ranulf's warning to Ike before the armies split up.
Shocking the first time I found out about this.

Part 4A: On the Way to the Tower of Guidance

Yune, you are never wrong.


Prologue

Sanaki and Raven King Naesala join the Silver Army. During one of their stops, the Silver Army are attacked by an army known as Disciples of Order, people who are freed by Ashera from petrification to fight for her


Even worse:
This makes the battle a challenging one, but at the same time beneficial. The enemies may be stronger, and tougher, but they yield more EXP points. Units can level up faster, making them stronger.

My army may be small, but majority of them are composed of 3rd tier classes already, while the enemy only have high level 2nd class units. Though I have the upper hand,  it is still a difficult battle. I also have to deal with the annoying AI trick which never gets old, the hit and run Canto strategy.

Chapter 1

Nearly beat Leanne's team? Nope!
Can't let the item only Mist can use go to waste, and just at the right moment.
The Greil Army also got ambushed.
This is one of those chapters where having a small army hurts. Enemy entry points are limited, but they can create new ones. Not everyone in the army are "bulky" enough to receive a lot of enemy attacks. What's worse? I realized that I put too many magic users in the Silver Army, and none here. I should've put Mia and Ilyana here, and transferred Heather and Nephenee to the other team.

Jill and Mist defend the right side of camp. Nephenee and Heather guard the left side of camp. Ike, Nailah, and Titania defend the main entrance of the camp. Ranged weapons is a +1 in this battle, because a lot of enemies are either using javelins, or are casters.
Fog of War made the battle even harder, because of harder prediction of enemy movements. Heather comes in handy here, because of the thief class having extended vision, something not lost from the series.

I'm sorry, what we're you trying to say?
"Fanatics"
Chapter 2

Tibarn worries that too much order would be bad for the laguz. Without enemies to fight on the way, they would be out of shape when they finally confront Ashera. They are soon ambushed by an army of the Disciples of Order, led by Senator Valtome.



Not counting Tibarn, the army consists of six units only! On the bright side, Elincia with 4x attack from the Amiti is here, to reduce the stress.

The army may be small, but it is not as difficult as the previous battle, since it is not a defend battle. Besides, enemies only attack when units are on their attack range, making me able to limit the attacks per turn. I just have to be aware of the wind sage with the Blizzard tome, because there are fliers in my troop.

Oh, you're looking for her? Don't worry, you'll meet her.


Thanks to the increased EXP drop, Lucia was able to promote to Trueblade quickly. With the addition of Astra skill, clearing the level has never been easier.

Valtome, are you looking for Elincia? Here she is. She never forgot what you did to a village in Crimea.

Prepare to get owned for what you did, Valtome!
Time to pay for your abuse of power!

I'm going to stop here for now. Next post would be on the continuation of their journey, and then it's on to the Tower of Guidance.

Monday, August 8, 2016

Trauma Team (Wii) - A Break from Strategy Games

I'm really fond of strategy games, but there comes a time when I also need to take a break from them, especially when these games are the hard ones which can give you nice headaches thinking of strategies (I'm looking at you, Fire Emblem Fates: Conquest).

A friend of mine, who is a medicine student, introduced to me Trauma Team. Knowing that this game is like the medicine games which are released in smartphones, I did not even think of trying the game.



When I told my sister about the game, she said that she wanted to try out the game. In fact, she is going to take up medicine once she finishes pre-med. So I got the game for her.

As I watched my sister play, I saw that the game is very different from the ones on the smartphones. Trauma Team is actually better.

There came a time when I wanted to try the game for myself, to try a different gameplay, and of course, the story.

The story is pretty interesting, that I was able to finish the game even before finishing Fire Emblem Fates: Conquest. Even though the degree I'm taking up is not connected to medicine in any way, the game introduced me to medicine in a nice way.

The game has six types of fields, for six different characters.




First off is general surgery. In this field, you play as CR-S01, a prisoner who has very good medical skills. Suffering from amnesia, he cannot recall even his own name. Hence, he is called by his prisoner code.

His gameplay uses the Wii remote as if the player is the one who is doing the surgery itself. Kinda annoying if the Wii remote does not properly detect the sensor bar (which happens a lot in my case because of the TV placing).

Vitals system is used in his levels, where an operation fails when the vitals reach 0.






Second, we have Maria Torres, who is a paramedic. She specializes in first response, or in my knowledge, first aid.

Just like CR-S01, the Wii remote is used as if the player is treating the injured people. The hard part started on the last chapters, where there are too many injured people arriving at the same time to be treated.

Like CR-S01, vitals system is also used in her levels, but the operation fails when many patients' vitals drop to 0.




Third, we have Hank Freebird, a.k.a. Captain Eagle, a part time hero. He is an ex-soldier who is now a surgeon. He specializes in Orthopedics.

Unlike those mentioned above, Hank's levels promote more accurate procedures, rather than doing them fast because of the time pressure of the vitals system.

His missions fail, when the player reaches a number of mistakes, rather than vitals reaching 0.









Fourth, is Tomoe Tachibana, who always mentions her "Path of Honor". She specializes in Endoscopy, a field of medicine which I have no idea what it is, before I played her chapters.

Her levels also use the vitals system, and is a pretty different type of surgery. In her levels, the players acts as if he is controlling the endoscope (I think?).

Not really a fun level, because it gets annoying especially in levels with a lot of branches like the bronchioles of the lungs, not to mention there's a time limit on these kinds of levels.





Fifth is Gabe Cunningham, who is diagnostician. As his profession implies, he specializes in diagnostics.

His missions are nice, because I get to know more about medicine, and some kinds of sickness. The Wii remote can act as a stethoscope too!

The only part I don't like in his levels, is playing spot the difference between two images of X-ray, MRI and etc. I'm not familiar with those terms.

Be careful not to make too many mistakes!





Lastly, is Naomi Kimishima, a.k.a. "Corpse Whisperer". She used to be a surgeon in an earlier game. Now, she specializes in Forensics.

Autopsy missions are my favorite in this game, since it is not focused on medicine. I always wanted to try detective games, and game has a good autopsy game.

Kinda gets hard on the later levels, but still a fun game, because it promotes good critical thinking skills. It's also nice to have an autopsy game for once.





Thanks to my friend who showed me this, I will also try playing Trauma Center: Second Opinion, and other games in the series.

Saturday, May 21, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 3D

Chapter 13

This is the part where I realized that I wasted some effort.

The third choice, where Micaiah refuses to kill Pelleas, is missing! I did some research afterwards, then I realized that I did not start a "New Game+" file. All those effort to use Ike to engage the Black Knight in Chapter 7, wasted!

What can I do? All I can do now is to continue the challenge, permanently removing Soren from the main lineup in the process. At least it's only Soren who got some of the exp meant for the other ladies.

So I'll say goodbye to Pelleas, and Sephiran, for now. If I get the motivation to play this again, I will do it.

Moving on, this chapter is a defense level. The defend space is not just a single tile this time, the territory is pretty large. Units should not be able to pass through the boundary line. The worse part, Micaiah's participation is minimal here. She can only launch Purge (5 uses only) and use Physic staves. She could do better, but she can't go through the boundary to help the others properly.

Defending with such a small army, a small, well trained army. Now I'm wondering why I let Jill switch to the other team. Either way... I'm fighting...

IKE? We'll be owned by Ragnell.
Good thing Ike only charges on the last turns of the chapter, making his defeat unnecessary. I could also use Sleep staff on him to avoid any fights against his Ragnell.

Since I'm using a small army, defending is somewhat difficult. There are a lot of access points to the boundary line, and I can't block them all. Actually, I can, but I won't. At least there are the "Other" units to help out.

Pretty tricky defend mission, since I'm dealing with beast laguz and bird laguz. The beasts are no problem, but the birds are the annoying ones. Breach through the blockade and own Laura. That is not cool!
And I'm supposed to fight the units I trained well?



Here are the ladies who fought for Daein's Blood Contract:

The main character, but has pretty crappy stat growth. Well, she's not fighting in the front lines, so I don't mind. I just hope the rest of her level ups will be good, as she needs it for Part 4, up to the final boss.

Fiona started out really weak, but I trained her well on Chapter 6, when they are battling the laguz. She has bad performance until she reached around level 10 of Lance Paladin, and now she is doing pretty well.

Is it just me, or Meg is actually a very good front-liner? She's a general, a heavy armored unit, who dodges every single attacks. That luck stat must be doing its job. I can't wait for her to change to Marshall class. No regrets in training her in this 2nd playthrough.

Not really an offensive unit, as she can be taken down easily by physical attacks. She is used more for her staff abilities, and for taking the finishing hit on enemies. She makes a good magic tank by the way.

Again, Sothe is a required unit, so I'm using him amidst the All Girl Challenge. Why do I even have to use him? Why can't a required character have a better class. Knives and daggers have low attack power, and he has low defensive abilities, making it a bad idea to make him rush to the enemy.

More feels...
Ike, don't kill me! Lol, increased dodge rules.
Her safety is important after all.
Is that, BAHAMUT?
Endgame

The Apostle's Army continues to pursue the soldiers of Daien. Now Kurthnaga comes to assist Daien. Why would he do that?

The mission is to defeat a number of enemies. I think it is more like sit and wait for the allies to defeat the enemies, because they wreck a good amount of enemies.



Too bad these ladies cannot participate.

The Apostle's Army has a wide roster of units, so I'm wondering why I let Jill join here. Maybe I did it on purpose so the Daien units would be trained well.

Allied units have two groups. One is a beast group of laguz led by Skrimir, and the other a hawk group laguz led by Tibarn. Such powerful groups, they may as well do all the killings. Of course, I won't allow that. I need those exp points also, so I tried to finish off as much units as possible.

Events happen from the 5th unit up to the 25th (if I remember correctly) unit killed, in increments of five. Here are the events that happened:

Lehran's medallion causing chaos around everyone.
Sanaki sees someone in camp.
Leanne passes out because of the chaos of the medallion.
After all, the dragon laguz are neutral in the previous war.
And that voice is leading her somewhere.
This mission is where most of my units were able to class change into 3rd tier classes. A pretty easy mission, in my case. I would like to try attacking Daein characters, but the unit kill count just increases so fast, thanks to the allied units. So the mission ends, before I can even reach the opposing units.

The objective says rout enemy, yet after 'x' units killed, the mission ends.
Here are the ladies (and Ike) who fought on the side of The Apostle's Army:
Ike, wielding the Ragnell, won't have any more problems when fighting ranged units. his only problem is his low resistance. He is also one point short on speed to avoid getting doubled by the Black Knight on Chapter 7. Too bad his promotion is scripted. I could've abused his Ragnell. Not bad too, as I could focus on training the ladies.

Sigrun joins late, and her stats aren't the best. She's going to need some serious training in Part 4 to boost her stats. I made her use stronger weapons so she can help in finishing off enemies, because of her low strength.

Another lady who joins late, Tanith is almost the same as Sigrun. She also needs stronger weapons to be useful. Too bad her ability to call reinforcements back in PoR can't be used anymore. I would love to abuse that skill.

The first one to promote to 3rd tier, but still vulnerable, because her defensive stats are still pretty low. Thankfully, she can utilize this disadvantage through the use of her counter skill. Just have to avoid making her charge recklessly.

I was expecting more from her stat growth. Focused on healing allies, her Florete is not really used that much. After all, she is the only healing unit that I have, until the sages promote to arch sages. Hopefully, her promotion to Valkyrie will improve her offensive abilities as well.

To my luck, Mia is one of the best performing units. Even though her strength is not that high as a swordsmaster, she is lucky enough to perform critical hits. Looking forward to her better performance as a Trueblade, because one of my favorite skills, Astra, will be present.

The thing I like about mages in this game, they are very versatile units. Ilyana can easily take down most enemies thanks to her magic. Although she does not double attack much, I gave her the Adept skill so she can finish off enemies easily with some luck. She will be more useful as an Arch Sage, hopefully.

Nephenee? She's a very good front liner. Who needs a tough unit, when you have her, a semi-tank who cannot be owned by armorslayers, and has good evasion? I would not hesitate sending her to block enemy paths, because I know she will survive. Innate Wrath skill combined with Vantage is my skill combination for her. Looking forward to her Sentinel skill, Pierce, which deals 4x damage.

Heather's not really the offensive unit type, but still very useful in some situations. She can go after less defensive units like mages thanks to her good resistance. My favorite job for her? Let her strip enemies of usables and unequipped items. Saves me the needed gold to buy some of them.

Heavily trained during the events of Part 2, and Part 3 Chapter 8, Marcia has grown into a formidable unit. She can easily finish off most units without difficulty. As usual, her problems are bows and crossbows. Wind magic does not pose much of a threat because of high resistance.

Ilyana version 2? She could be, but for me, Ilyana is still the better mage. Like Ilyana, versatility is her good side. She works great with Nephenee as they have a bond from PoR save file. Hoping for her better performance in the upcoming chapters.

Being able to use bows only really sucks. Astrid's speed is also terrible, as she needs adept just to secure a good kill by chance. Well, she starts out with really low stats, but with Paragon skill, which will help her become more powerful (in my case, not much). Hopefully she could work out her growth since she will be wielding the best bow for the final chapters, as she is the only one who can.

From fighting laguz, to fighting Daien, Jill performed well. She just needs to avoid those mages. She got good output damage, making her really useful against hordes of enemies. Even with only hand axe as her weapon, she can still best most units. Just don't count those high HP laguz and generals.

Current count: 74
When the count reaches 'n' number, the battle will stop.

This is what Mist heard, as she collapsed in battle.
Mist and Sanaki tried to use the galdr, but nothing happens. Then someone arrives, and sings the galdr, which works.


I must admit, this part freaked me out a bit on my first play through.
Another cutscene will occur after a few more conversations, and that will conclude Part 3.