Tuesday, December 8, 2015

The Harem Files - The Ladies of Fire Emblem Awakening Part 2

We're back with The Harem Files. This time, we're going to continue on the females of Fire Emblem: Awakening. Still haven't picked your choice? The previous part covered the ladies who are going to have their future child. Now we are going to cover those without their own future children, aside from Morgan.

Part 2: The Ladies Without Future Children (because I can't think of a better title)

These ladies are mainly supporting characters, and they will not have children, except for Morgan. These ladies mostly come from sidequests, and may or may not play a huge role in the storyline.




Under this category, the first one is Anna. She is the recurring character that appears in almost every game in the series. In the past games, she appears as the secret seller, and in the in-game menus, as the player's guide.

She returns, this time as a playable character. If all those past games you fell in love with her, then this is your chance to actually marry this rich lady. I should warn you though. Her family reunions are going to be disastrous, since all family members look exactly alike.



"I would love a manakete, but Nowi looks too young!" Say no more! I got another manakete of choice for you, and she doesn't look too young. But remember, just like Nowi, she is actually older than she looks.

She is one popular lady, for she is the voice of the divine dragon. Expect her to be a well-respected lady, and maybe crowds of people.

If you want a daughter with blood of divine dragon,  she is the one for you. Just remember that she may think of you as Marth from time to time.




Want an "Asian" lady? How about Say'ri? From her support conversations, you can tell that she actually is talking about a Japanese kingdom (or so I think).

She speaks in old-fashioned speech, and has old fashioned manners, so you may think of her as a little weird.

Did I forget to mention that she is a princess? She is the princess of Chon'sin. You know what that means? Marry her, and there are possibilities of being a successor to the throne.






Would you like a lady who is brave, heroic and strong minded? Flavia would be the one. She is a hero to women, and she does not yield to men. Although she is fierce, she would still treat anyone equally, ally or not. She is one reliable lady.

Still not convinced about her being fierce? She likes doing push ups a lot. She has a good sense of attention to her surroundings. She is a Khan and the ruler of Regna Ferox.

How would you get her, you ask? First, be her tactician. It starts from there.





Isn't that... Emmeryn? How is that possible? Emmeryn actually survives, but with a huge side effect. She loses her memory, and now having a difficulty in speaking. Sad, isn't it?

How it feels when you want her? Imagine your special someone having amnesia, and you are devoting your time to be with her, in hopes of returning her memories. That is what you should do to her when you want to marry her.



Aversa? Am I serious about her? Yes. Many would choose her because of her special ability Shadowgift.

Hard to think that you would be allies with your former enemy. What do you need to do? Once she joins your ranks, just try approaching her. Since she would be distant to the others, you can be the one to comfort her. Though she hates it at first, she would like it in the long run.

Suggestion for a first date? I would strongly suggest taking her for a long swim.




This concludes Part 2. I must admit this is the hardest part to make, because I rarely use these characters. It's also hard to find more on their personality when they only have a few support conversations. How can I endorse someone I don't even know much about?

Stay tuned for Part 3: The Future Children!

Thursday, November 26, 2015

The Harem Files - The Ladies of Fire Emblem Awakening Part 1

Introduction

This is a new series of posts for my gaming blog, and this now involves games where your own character can end up marrying one of the female characters in the game. My posts would contain every potential bride in the game, and information about each of them. At the end, I would write who I ended up with, including my reasons for the choice.

Now, on with the blog. SPOILERS WARNING!

Fire Emblem Awakening is the first game in the series where you have your own character, and you can marry any one of the characters of the opposite gender. This is one game where I regretted starting off with a female character, because of the marriage system. I paired up my unit with Chrom, because they are the main characters, then was surprised when they got married at the S-rank conversation.

Had I started with a male character, the marriage would be a surprise, just like how my fellow players experienced the game, ending up with unusual characters pairings, mostly not their final choice.

The game itself has a huge number of potential waifus, numbering at 23, so expect a lengthy post. But of course, you can only end up with only one of them. To make them organized, I shall divide the ladies into three groups. Each group will then be sorted in order of appearance, excluding the child characters, as they can be recruited in random order except for Lucina.

Part 1: The Mothers

These characters not only are potential mothers for Morgan, your avatar's child, but they also have their own child, regardless of who they marry. Whether you like them or not, you should use them to recruit the child characters, and maximize the potential of the team.





First lady to introduce is Lissa. She is the princess of Ylisse, and Chrom's sister. She is your team's first healer, and can grow into an offensive unit in the long run.

Want a cute healer as your bride? Lissa is the one for you. Just be careful, she loves to trick you with her pranks.







Would you rather have someone who is a tomboy as your wife? Sully is your girl. She could be more manlier than you. She would prove herself as the manlier one to males who underestimate her because she is a girl.

In the real life, there's a girl that I like. She is a bit tomboy, but not to the point where she would now be similar to Sully.





For nerds, Miriel here is the best choice for you. That is, if you can keep up with her language. Her terms are so deep that even I cannot understand anymore what she is saying, even though I'm taking up a bachelor of science type of degree.

Want to improve your knowledge? S-support her now!










You might say that you are a bookworm, but not as nerdy as Miriel. Sumia is here for you. Her favorite tale is actually another Fire Emblem game, which is Genealogy of the Holy War. The name of the game is just not directly implied in the NA version.

By the way, she is a klutz. She trips a lot. People think she trips by accident, but I know more. She can trip herself intentionally without even hurting herself.

Do you think she is the girl for you? Catch her when she trips. She would then have someone to fall for when she trips. (Pun intended)





Who wants a woman of nobility? Maribelle is your girl! All I can say is, good luck trying to have her. She warms slowly to anyone of common folk, maybe because of her higher ranks in society.

The good thing about her? Once she gets to know you better, she will be kinder and more emotional to you. That's where a deeper relationship would start. You want her? Better start now. She would show you how things are done, the noble way.




"I want someone who has a special asset". Say no more. Panne the Taguel could be the one you are looking for. In Tellius terms, she is a laguz, or sub-human. She is part human, part animal. She can transform into a bunny. What better creature there is to cuddle but a bunny. She can talk to animals too, in case you need a mediator between you and your pets.

She does not like humans much, but nothing's impossible.




Want someone who is perfect? Cordelia is the one for you. Well, as they say, nobody's perfect, but people would tell that Cordelia is. She is a genius and can do stuff flawlessly, that's why she is referred as such.

She has an unrequited love for Chrom. If you can convince her that Chrom can't be for her, she may fall for you instead. Just remember NOT to call her a genius. She hates it when people call her that.

Do you want her? You better get cracking.



Looking for other choices for people with special assets because Panne is not your type? How about a laguz who can transform into a dragon? The girl who can do that is Nowi the Manakete. She may look young, but she is actually older than she looks.

Are you fond of cute and young looking ladies? She could be the one for you. Just take note that she does not act her age. She acts so childish, which is contrary to her age, but I'm pretty sure she will bring joy to your life.



Want someone with a nice body? Tharja is for you. Many fans would pick her because of her body. As someone from the team would say during Harvest Scramble, she is so "boingy".

If you really want her, I should warn you. Looks can really be deceiving. Underneath that nice body is a woman of obsession. She has a very deep obsession with the avatar, or should I say, you. If you are comfortable with someone stalking you, and casting hexes and curses to get you, go on ahead. No one's going to stop you.




Getting tired easily? How about Olivia? She is a dancer, and dancers are known for replenishing the energy of people they dance for. Have her dance for you, or maybe you can even dance with her. Playing a song while she dances would also be nice.

She is a dancer, and yet she is a very shy type of person. Ironic, right? Gonna be a little tough to get her into your life.





Lastly, for the mothers, we have Cherche. She is a loyal servant. That explains why she is so great when it comes to house works like cooking and sewing,

She would make a very good housewife, because of her skills from being a servant. You just have to be careful not to make her angry, or she would threaten you by implying that her wyvern mount Minerva would eat you. Not only that, I should tell you that she also is very strong.






I shall end the first part here. If I include every female, that would be a long post. Stay tuned for the next part!

Friday, October 30, 2015

All Girl Challenge - Fire Emblem - New Mystery of the Emblem: Heroes of Light and Shadow - Prologue

An All-Girl Challenge for another Fire Emblem game, and this time, I will tackle one of the hardest games in the series. Fire Emblem 12, a.k.a. New Mystery of the Emblem: Heroes of Light and Shadow is the sequel of Fire Emblem Shadow Dragon. The story of Marth continues after defeating Medeus the Shadow Dragon.

The game never got released outside Japan, so I'm playing a patched version of the game. I've finished the game once, and I can tell that this game is one hard game. The preparation I made is considering the needed characters for the challenge, especially for the final chapter.

This is the difficulty I selected when I first played the game, and I'm selecting the same difficulty for this playthrough. You might think that the game could be easy because it's difficulty 2 of 4. Trust me, it's not.
I'm picking classic mode, to preserve what Fire Emblem is made to be, having the permanent death.

There would be some rules for the challenge.
  • Females ONLY (with the exception of Marth).
  • Forced deployed units are allowed to help the unit until the end of the chapter.
  • Since there are no female thieves, thieves are alllowed, but only on levels where they are needed.
  • The required units for recruiting of others, are allowed. (Julian to Matthis, can't remember if there are other ones)
  • The lack of healers is not an exception.

My avatar is a female, since it is an all girl challenge. Her name is taken from the Japanese name of the protagonist of Final Fantasy VI. She has no ponytail because I just imagined her being in this game after the events of FFVI, where she removes her ponytail.

From the survey for character creation, these are my answers:
  • Merchant's Child (Luck +2; Resistance +2; Luck +5%)
  • Beauty (Skill +1; Speed +1; Skill +10%; Speed +10%)
  • Recluse (Strength +15%; Magic +15%)
My starting class is a myrmidon, for some reasons. At least there is a reclass system to help me max out the stats as much as possible.

Say hello to the 4-unit team for the final chapter of the prologue:


I chose her as a myrmidon for the speed, but it seems speed won't be helping much in the prologue chapters. I let Tina do most of the work of finishing off enemies so she can level up fast enough.

One sentence. My unit is already way better than him.

Caeda gave me a hard time on the chapter where Jeorge is the boss unit. One hit and she's down. She's one of the best units for mage busters, but still not so good because of her low strength early in the game.

Cecille joins late in the prologue, and she's only level 3. Keeping her alive is one hard job to do, because of the small number of units. She disappointed me on my first playthrough because of her low HP. I hope she will be better for this challenge.


Too strong for Katarina / Eine
Going through the training chapters is very hard, especially when only one unit is doing all the killing. I wouldn't want to be wasting those precious exp points, so I'm giving them all to the females. Upon reaching Katarina's assault, it wasn't too hard because of my unit.


Wednesday, October 28, 2015

All Girl Challenge - Fire Emblem Radiant Dawn PART 2

Part 2: Of Countries and Kings

Part 2 of the game, I did not really have a hard time with the all girl challenge, since this is where I started focusing on the female characters in my first playthrough. For some reasons I really like using female characters.

Elincia is now the Queen of Crimea, but some of the dukes wants to steal the throne from her because they think she does not rule well. The story continues...

Prologue: Begnion dracoknights are trespassing Crimean borders. They even insult Queen Elincia, and wants to take Princess Leanne for selling.

On my first playthrough, the sky battle is pretty challenging. On my second playthrough, I learned to abuse Canto and Leanne's Vigor Galdr. The enemies are mostly wiped out when Haar came, making him useless in this chapter (which should be the case). The big mistake of the boss is kidnapping Leanne in the first place. Marcia was able to finish him off easily because of the speed penalty.

Where's Leanne? She's traveling with the boss. Goodbye, boss!

Chapter 1: In the village where Nephenee and Brom live, the rebels are recruiting more soldiers for their cause to overthrow the Queen. Thanks to Nephenee's suspicions...

The chapter is somewhat hard because of Nephenee doing most of the work. Brom is just used for emergency like protecting villages from the "brigands". If only Nephenee reached level 20 Halberdier in PoR (only 19 with some maxed stats, I cried), this would have been easier for her. I spared some of the rebels for the bonus exp which will be used in the endgame.

Heather is also a big help, but the priority of the exp points goes to Nephenee, because she will be one of my units that will "tank" enemy attacks in Part 2: Endgame.


Chapter 2: Nephenee, Brom and Heather arrived to Castle Crimea to report the incident to Queen Elincia. Lucia decides to find proof of the duke's plot. Lucia finds the proof, but then...

Fog of war made the chapter a bit hard, in addition to protecting Leanne. With only a few female characters, minus Lucia because of her high level, progressing in this chapter is slow. The absence of healers made it even harder, because Nephenee, Heather, and Lethe all have low defenses.

Somewhat off-topic.
"And they said I don't learn/gain anything from playing"






Chapter 3: The Royal Knights storm the place where the duke resides, to arrest him.

I did the same strategy with my first playthrough, this time without Denvad and Makolov. This means Marcia is now one of the tanking units. Thanks to her sweeping streak in the prologue chapter, she can now dodge most attacks. Astrid has the Canto and Paragon skill, so she levels up fast thanks to this formation.

Geoffrey and Kieran are required units, so what are they doing? They come in battle unequipped, so they receive attacks (and dodge most of them). Geoffrey even leveled up because of his dodging. The only annoying part of this chapter is the Canto ability that the enemies abuse, like in every chapter where most units are of cavalry.

The Other units look like idiots. Enemies are approaching and they don't move an inch. I set them to Halt. Gotta have all those exp points.

I spared some units in the upper walls, also for the bonus exp.

The formation for this chapter.

Endgame: Elincia takes Amiti, and joins the battle to defend her kingdom from the duke and the rebels.

Lineup pretty small for a defend mission.
One thing I hate about this chapter? Crossbow users. They can instantly finish off Elincia and Marcia. These also have good hit rates, so any tanking units will surely take a beating from these.

Nephenee, Heather and Lethe defends the left entry point, while Marcia defends the right entry point with the Other knight units. Calill fires off the meteors then helps Marcia in defending the right side. Elincia mostly heals but also attacks when needed. Leanne is also there to help units use a second turn to attack or heal, especially Elincia and Marcia because of their Canto ability.

After a short while, the royal knights arrive. This is where the defenders decide to turn the tides and charge the duke. Who does not want high EXP to be received?

Here are the stats of my units just before landing the final attacks on Ludveck:
Being a Path of Radiance transferred unit, Marcia performed extremely well in this playthrough. With high movement, speed and strength, she can finish off enemies and go back to safety thanks to the Canto ability. She just needs to be careful around bows, crossbows, and wind magic.

Nephenee is one of the units where I almost cried because she did not reach the level cap of 20 in Path of Radiance. This means her capped stats meant nothing for this game. She could have been a better unit. She still is a good unit to have, being a semi-knight. Just wait when she promotes to Sentinel.

 
She may be a not-so-good unit, but she still does her job. I mainly use her to steal items from enemies, especially those items that they won't drop. She proved useful in the final chapter thanks to her knife throwing, firing them to the archers below the stairs while Nephenee blocks the path.

Do I still have to say anything? She is a useful unit for her ability to use galdr on two units, and go back to safety with Canto. The best part is when she transforms. She can move further, providing more assistance to allies.

One thing I hate about her: losing her transform gauge in the middle of blocking the path during enemy phase. I have to restart chapter because of that. She has good dodging skills, but her attack is terrible to knights, making her not much of a path blocker. At least the laguz are better in this game, where you can choose when to let them transform, saving their transform gauge.
 Having the Paragon skill in Path of Radiance, who wouldn't say that she cannot reach the level cap? She also starts at a very low level, which means more stat increases upon level up. She is one of my best units, with the ability to use bows, and move back to safety. I just wish she can also use crossbows. Her defense is terrible though, which is normal for bow users.

As the first mage for this story, she is one of the most important units to have, because of the need for knight-busters. Decent stats all around for a mage. Just don't let her receive attacks from long ranged attacks like javelins and hand axes.

Elincia is also a Path of Radiance transferred unit capped at level 20, but the transferred stats are terrible. Her transferred one is magic, of all possible stats to transfer. Her unique weapon is very useful. Just imagine a brave weapon which has unlimited uses. Who wouldn't want that? Her only problem is dealing with crossbow users, which can potentially OHKO her.



I did this before and doing it again with the exact characters to finish off Ludveck. Elincia will first use the Amiti and leave 1 HP, for Marcia to finish off, because the other units of the team are far away. I also will finish him off, though not required, for the good EXP given.
Ludveck surrenders, but did Elincia really succeed in defending her kingdom?

Ludveck had set them up, turning the tides to his favor no matter what.
Now to sit back and watch a very epic scene of...
I shall first put this challenge on hold, until I transfer a television to my workstation, and become less busy. Probably be back finishing the rest of the game during Christmas break.


Monday, September 21, 2015

3DS Tigers VGC 2015 Mini Tournament Team Analysis

It's been a long time since I last touched my Gen 6 Pokemon games, because of what my 3DS XL has gone through (see previous post). Then a tournament was organized, and I'm cramming up a team. In the end, I decided to use an improvement of my VGC '14 team. This is my first team analysis.

I hereby dub the team, "Revenge of the Hail Team"
 
Abomasnow 

Marshmallow
Abomasnow @ Icy Rock
Snow Warning
Quiet Nature (0 Speed IV)
252 HP, 252 SpA, 4 Def
> Blizzard
> Grass Knot
> Leech Seed
> Protect

Originally used for TR team, and holding Abomasite, this Abomasnow now focuses on stalling, and heavily relies on the residual damage of the hail. Blizzard is its main offensive move because it hits 100% on hail, and provides area damage. Grass Knot is chosen over Energy Ball in case some heavy mons like Snorlax show up. Leech Seed is for additional residual damage. Lastly, Protect is for additional stalling.

Icy rock is chosen over Abomasite for making the hail last for eight turns. While Abomasite gives Abomasnow more offensive power, it's too risky, considering the speed drop because I'm not running TR for this team. 0 IVs on Speed while running a Quiet Nature ensures that Snow Warning will always activate when against starting Tyranitar, the most common Sandstorm setter.

Frost Rotom
Kelvinator
Rotom-Frost @ Choice Scarf
Levitate
Timid Nature
252 SpA, 252 Spe, 4 HP
> Blizzard
> Volt Switch
> Trick
> Thunder Wave

Blizzard is for offense, same with Abomasnow. Volt Switch is for damage while switching out to someone tanking the hit intended for Rotom-F. Trick is for crippling setters, forcing a switch, or locking stallers to one move. Lastly, Thunder Wave is for crippling speed, after losing the choice scarf.

Rotom-F has decent bulk, but with low HP. A Timid nature and full speed EVs makes it run first against most high speed mons. Full SpA EVs makes it a good offensive player with Blizzard. Choice Scarf is chosen over Choice Specs because some mons are still able to outspeed Rotom-F even with maximum speed investment.

Mamoswine
MammothGYard (Mammoth Graveyard)
Mamoswine @ Life Orb
Thick Fat
Jolly Nature
252 Atk, 252 Spe, 4 HP
> Stealth Rock
> Ice Shard
> Icicle Crash
> Earthquake

Icicle Crash and Earthquake are its main offensive moves. Ice Shard is for priority, KO-ing low HP, high speed threats. Stealth Rock is for extra residual damage to opponents when they switch in, and negates the effect of Focus Sash.

Life Orb is chosen as its held item for extra damage, and to make up for the Attack stat that should've been increased by Adamant Nature. Jolly Nature is chosen for more speed. After all, what's the moveset for if you can't execute it? Thick Fat is chosen over Snow Cloak for its ability to take some fire type attacks.
 

Vaporeon
 H2O-eon
Vaporeon @ Leftovers
Water Absorb
Bold Nature
252 HP, 252 Def, 4 SpA
> Scald
> Ice Beam
> Wish
> Protect

Scald is for STAB, and is its main attacking move. Burn from scald is a bonus. Ice beam is for coverage especially to grass and dragon types. Wish + Protect combo ensures HP regeneration will be received by Vaporeon.

Since Vaporeon already has a good Special Defense, Bold nature is chosen.  This enables Vaporeon to tank most physical attacks, and cripple them with the burn from scald, or wish those damages away. Leftovers is the held item to negate the residual damage taken from hail. Water Absorb is the best ability choice because the hidden ability is rain dependent. This also enables Vaporeon to switch in to predicted water moves aimed at Mamoswine and Chandelure.

Chandelure 
(no nichname, I'm not the OT)
Chandelure @ Safety Goggles
Flash Fire
Timid Nature
252 SpA, 252 Spe, 4 HP
> Heat Wave
> Shadow Ball
> Will-O-Wisp
> Protect

Heat Wave and Shadow Ball are its main offensive moves. Will-O-Wisp cripples physical attackers, and sucker punch users, while providing residual damage. Protect gives it stalling power, enabling residual damage from hail.

Timid Nature with max speed investment makes it overspeed mons on the same speed tier. Flash Fire enables Chandelure to switch in to predicted fire type attacks intended against teammates, and receive a boost. Safety goggles protects Chandelure from the hail damage.

Chandelure is one of my best players in the tournament. Since my team's main weakness is Fire and Fighing types, Chandelure is here to solve the problem. Receiving attacks of those types is its main goal, and cripple them with burn, or finish them off with Heat Wave or Shadow Ball.

Sixth member? Just ignore it. All it made to do is help me lose some rounds. He's just an extra.