Monday, November 21, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 4C - Preparations

Everyone arrived safely at the foot of the Tower of Guidance, but Ashera has sent her army to stop them from entering. After some battles, Yune finds that they are in serious trouble.


Of course, Ike is not just going to give up without a fight. One does not simply annoy the goddess of chaos.

Yune then decides to bring them into the tower, to stop Ashera herself. She gives Ike her orders.
Micaiah has finally achieved her highest class, raising her stat caps one more time!

Let's have a look at the units whom I've picked to be sent into the Tower of Guidance.

Ike is required, as he is the leader of the group, and he wields the legendary weapon Ragnell.

Micaiah is also required, as Yune needs her to be able to communicate, and do her miracles and stuff.

Sothe is required because Micaiah is required, but if given a chance, I would leave him behind. There are units who are more powerful than him. His defenses are pretty low, and he has low strength cap. Also add the fact that dagger weapons are not as powerful as the other weapons.

Sanaki is a required unit. She's a powerful unit, especially with her personal fire tome. Speed penalty may apply for the other tomes, because of her low strength to carry these.

Kurthnaga is a required unit, because of reports that the dragon king has joined Ashera.

Ena is also required, because of the dragon king. Yune knew that they should fight dragons with dragons.

Now we're done with the required units, let's go over the other units, and why I chose them.

Ilyana may not have the best growths in this playthrough, I still need her. She is the only one who can use Rexbolt, the most powerful thunder magic, which is needed against the dragon king.

Jill is chosen, because she's my best axe wielder, and has the mobility. Someone has to equip the best axe in the game anyway.

Why Mia? She's one of my favorite units since Path of Radiance, and I'm pretty fond of the myrmidon class. I also need someone to equip the Alondite, and I think she's the best for that weapon.

Nephenee is also one of my personal favorites. She is a semi-tank, and she dodges very well. Her skills will also be useful in the battles ahead. I'm also going to make her equip the best lance.

I need Astrid, because she is the only lady who can use the best bow. I also need her mobility. She also has Canto, so she can hit and run, which is nice for bow users.

Meg is disliked by many players, but I would like to give her a chance. She has good defenses, and she even dodges pretty well. She has no special weapon to wield though.

Fiona sucked big time during my first playthrough. This time, I'm also giving her a chance. Her stat growth is good, as long as she is well trained, as seen above.

Who would say no to a healer with great mobility? This is why Mist is one of the chosen ones. She can also help fight with her personal sword Florete.

Laura, another healer, and I need her because of her ability to wield the best staff (as if I would be using it). I also need another unit offensive in magic.

Another healer with great mobility, Elincia will be useful in the battle. She also has her Amiti, which enables her to strike at most four times. Her stats make her a good mage killer.

And for the last one, I think that's out of the question.

Leanne has average movement, but her galdr affects two adjacent units in a straight line. When she transforms into her heron form, she gains an addition in movement, although her galdr range does not change. Reyson would be better with the Laguz Gem, but since Leanne is the only lady heron, I have no choice.

Here are the other units which are not chosen for the tower:

Sigrun's strength is very low, and there's Elincia already.

Same reason, Elincia. And I don't think the maximum stats of a Seraph Knight can do much damage on the upcoming bosses.

I'm trying to keep the team limited to beorc only, although I could also consider her.


Lethe and Lyre. Cats are generally weak, and they can't even do much damage to enemies during Part 4, during the army split up.

She's good, but there's Jill for the axe wielding, and Fiona has far better stats.

Whisper's have low max strength, so I can't risk it. The only thing Heather is good at is Lethality skill, and I already have Sothe for that.

I picked Mia over Lucia, because of favoritism (lol). She could also be picked, but Mia has more strength than her.

I already used her during my first playthrough, so even when her stats are good, I would like to let the others have a chance (and I sort of regret not having her).

The only reason to use Calill is to wield Rexflame. What am I supposed to use Rexflame for? No one takes double damage from it, so I just left her. Sanaki can also wield it, but with a huge penalty to attack speed.

Having a lot of units to play with can be fun, until the point where you have to select only a number, from all of them. My decision making at this point is very tough.

Saturday, September 10, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 4B

We're almost finished with the All Girl Challenge for the game, Fire Emblem Radiant Dawn. Let's continue with the journey to the Tower of Guidance in Begnion.

Chapter 3

Micaiah and company are somewhere in the desert. Here, they are attacked by the Disciples of Order, here led by Duke Numida, one of those responsible for the oppression in Daien.

This is a pretty hard chapter (at first), because it's in the desert. Meaning there are reduced movement for some units. My team composed mostly of mages and fliers may be a good thing, but they are still vulnerable, and can't be used for the front lines. The status staves are also annoying.

Upon the arrival of Black Knight, the tables have turned. He can destroy everyone literally, but I cannot let him do that. My units need all the exp points they can get before they move to the Tower of Guidance. Although he gives bonus exp for units he finishes off, I still need my units as they also have to raise their weapon levels.

So, I did not let him reach the boss. I raced him to Numida. What's funny is even though Numida uses staff on my units at a large distance, confrontation conversations still occur. For instance:


Numida is still far from them, yet they talk to each other. Those have got to be loud voices.

Black Knight is closing in on Hetzel. Time to race him to defeat the boss first. But first, let's have some more conversations.
It's nice to see the loyalty of the Holy Knights to Sanaki, even with the controversy that she is not the true apostle.


Chapter 4

Ike's team stop at a villa. Here they find Tormod, Vika, and Muarim confronted by the Disciples of Order.

The only difficulty I experienced in this chapter, is to prevent the trio from getting owned. Since they are underleveled, mainly because they are only available in Part 1, they can easily get doubled, even the sage using Meteor. At least they do not fall under the "other" units. That would be much more difficult to save them.

Burn, Ike, burn! LOL

The boss in this level is... Oliver? For those who does not know him, he kept Reyson in his villa, in the previous game. He is wanted for what he has done to the heron laguz.

I could just finish him off, but after he saw Rafiel,
It's funny how Oliver is the one who came close to Rafiel. Even though he is with the enemy, he is still obsessed with the heron tribe laguz. That leaves one less enemy to defeat.

Chapter 5

Remember why I put Calill in the Silver Army? It is for triggering this scene:
She's just a child. How come she is spared from Ashera's judgement?
The Silver Army finds Count Bastian and Volke in pursuit of a man who escaped their captivity. With them, is Duke Renning, who got imprisoned during the previous game. He was given the drug that creates Feral Ones, and needs an antidote.


Time to unleash the small army again.
My mistake? I should've put more ladies in this team, especially those who are good tanks. Getting ambushed by high attack units is not cool, especially the tigers and dragons. Another mistake is bringing Paragon to this team. I should've given it to the other teams, since the laguz yield good amounts of exp points.

Every turn, Izuka would be summoning four feral ones to aid him in battle. This would've been a non-ending battle for me, if he did not stop it at turn 20+ I think. On the bright side, my units would reach the max level, but this is also bad.


My units form a wall, to protect my units with lesser defense. I am only hoping that blocking would be effective, due to my limited amount of units.

For instance, this kind of wall.

My aim is to let them reach a level where most stats are maxed out, then let the award exp level them up so the guaranteed increase for three stats would take place. Which is why I focused on Izuka immediately upon reaching him.

Just how painful their attacks are?
Elincia reached level 20 in this level, but good thing, her stats turned out okay. That is thanks to her transfer bonus stats.

I made Lucia confront Izuka, since she has the lowest level, and the others are almost max level.

Oh, sorry. Did I just destroy your weapon? That was a droppable weapon, but oh well. No one can even use a dark tome from my current units.

They successfully defeat Izuka, but he is not the one who cured Renning. It was Reyson who was able to undo the Feral One drug.

Before I end this post, there is something I still wonder until now. Who is this one Yune and Stefan are talking about? They are talking about the different people who are also Branded just like them.

That little girl... Are they referring to Amy? Is that why she got spared from the judgement of Ashera? I still can't believe that she would be a Branded. Maybe I left something out from the previous game, particularly the support conversations.

Up next, we will now enter the Tower of Guidance.