Saturday, May 21, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 3D

Chapter 13

This is the part where I realized that I wasted some effort.

The third choice, where Micaiah refuses to kill Pelleas, is missing! I did some research afterwards, then I realized that I did not start a "New Game+" file. All those effort to use Ike to engage the Black Knight in Chapter 7, wasted!

What can I do? All I can do now is to continue the challenge, permanently removing Soren from the main lineup in the process. At least it's only Soren who got some of the exp meant for the other ladies.

So I'll say goodbye to Pelleas, and Sephiran, for now. If I get the motivation to play this again, I will do it.

Moving on, this chapter is a defense level. The defend space is not just a single tile this time, the territory is pretty large. Units should not be able to pass through the boundary line. The worse part, Micaiah's participation is minimal here. She can only launch Purge (5 uses only) and use Physic staves. She could do better, but she can't go through the boundary to help the others properly.

Defending with such a small army, a small, well trained army. Now I'm wondering why I let Jill switch to the other team. Either way... I'm fighting...

IKE? We'll be owned by Ragnell.
Good thing Ike only charges on the last turns of the chapter, making his defeat unnecessary. I could also use Sleep staff on him to avoid any fights against his Ragnell.

Since I'm using a small army, defending is somewhat difficult. There are a lot of access points to the boundary line, and I can't block them all. Actually, I can, but I won't. At least there are the "Other" units to help out.

Pretty tricky defend mission, since I'm dealing with beast laguz and bird laguz. The beasts are no problem, but the birds are the annoying ones. Breach through the blockade and own Laura. That is not cool!
And I'm supposed to fight the units I trained well?



Here are the ladies who fought for Daein's Blood Contract:

The main character, but has pretty crappy stat growth. Well, she's not fighting in the front lines, so I don't mind. I just hope the rest of her level ups will be good, as she needs it for Part 4, up to the final boss.

Fiona started out really weak, but I trained her well on Chapter 6, when they are battling the laguz. She has bad performance until she reached around level 10 of Lance Paladin, and now she is doing pretty well.

Is it just me, or Meg is actually a very good front-liner? She's a general, a heavy armored unit, who dodges every single attacks. That luck stat must be doing its job. I can't wait for her to change to Marshall class. No regrets in training her in this 2nd playthrough.

Not really an offensive unit, as she can be taken down easily by physical attacks. She is used more for her staff abilities, and for taking the finishing hit on enemies. She makes a good magic tank by the way.

Again, Sothe is a required unit, so I'm using him amidst the All Girl Challenge. Why do I even have to use him? Why can't a required character have a better class. Knives and daggers have low attack power, and he has low defensive abilities, making it a bad idea to make him rush to the enemy.

More feels...
Ike, don't kill me! Lol, increased dodge rules.
Her safety is important after all.
Is that, BAHAMUT?
Endgame

The Apostle's Army continues to pursue the soldiers of Daien. Now Kurthnaga comes to assist Daien. Why would he do that?

The mission is to defeat a number of enemies. I think it is more like sit and wait for the allies to defeat the enemies, because they wreck a good amount of enemies.



Too bad these ladies cannot participate.

The Apostle's Army has a wide roster of units, so I'm wondering why I let Jill join here. Maybe I did it on purpose so the Daien units would be trained well.

Allied units have two groups. One is a beast group of laguz led by Skrimir, and the other a hawk group laguz led by Tibarn. Such powerful groups, they may as well do all the killings. Of course, I won't allow that. I need those exp points also, so I tried to finish off as much units as possible.

Events happen from the 5th unit up to the 25th (if I remember correctly) unit killed, in increments of five. Here are the events that happened:

Lehran's medallion causing chaos around everyone.
Sanaki sees someone in camp.
Leanne passes out because of the chaos of the medallion.
After all, the dragon laguz are neutral in the previous war.
And that voice is leading her somewhere.
This mission is where most of my units were able to class change into 3rd tier classes. A pretty easy mission, in my case. I would like to try attacking Daein characters, but the unit kill count just increases so fast, thanks to the allied units. So the mission ends, before I can even reach the opposing units.

The objective says rout enemy, yet after 'x' units killed, the mission ends.
Here are the ladies (and Ike) who fought on the side of The Apostle's Army:
Ike, wielding the Ragnell, won't have any more problems when fighting ranged units. his only problem is his low resistance. He is also one point short on speed to avoid getting doubled by the Black Knight on Chapter 7. Too bad his promotion is scripted. I could've abused his Ragnell. Not bad too, as I could focus on training the ladies.

Sigrun joins late, and her stats aren't the best. She's going to need some serious training in Part 4 to boost her stats. I made her use stronger weapons so she can help in finishing off enemies, because of her low strength.

Another lady who joins late, Tanith is almost the same as Sigrun. She also needs stronger weapons to be useful. Too bad her ability to call reinforcements back in PoR can't be used anymore. I would love to abuse that skill.

The first one to promote to 3rd tier, but still vulnerable, because her defensive stats are still pretty low. Thankfully, she can utilize this disadvantage through the use of her counter skill. Just have to avoid making her charge recklessly.

I was expecting more from her stat growth. Focused on healing allies, her Florete is not really used that much. After all, she is the only healing unit that I have, until the sages promote to arch sages. Hopefully, her promotion to Valkyrie will improve her offensive abilities as well.

To my luck, Mia is one of the best performing units. Even though her strength is not that high as a swordsmaster, she is lucky enough to perform critical hits. Looking forward to her better performance as a Trueblade, because one of my favorite skills, Astra, will be present.

The thing I like about mages in this game, they are very versatile units. Ilyana can easily take down most enemies thanks to her magic. Although she does not double attack much, I gave her the Adept skill so she can finish off enemies easily with some luck. She will be more useful as an Arch Sage, hopefully.

Nephenee? She's a very good front liner. Who needs a tough unit, when you have her, a semi-tank who cannot be owned by armorslayers, and has good evasion? I would not hesitate sending her to block enemy paths, because I know she will survive. Innate Wrath skill combined with Vantage is my skill combination for her. Looking forward to her Sentinel skill, Pierce, which deals 4x damage.

Heather's not really the offensive unit type, but still very useful in some situations. She can go after less defensive units like mages thanks to her good resistance. My favorite job for her? Let her strip enemies of usables and unequipped items. Saves me the needed gold to buy some of them.

Heavily trained during the events of Part 2, and Part 3 Chapter 8, Marcia has grown into a formidable unit. She can easily finish off most units without difficulty. As usual, her problems are bows and crossbows. Wind magic does not pose much of a threat because of high resistance.

Ilyana version 2? She could be, but for me, Ilyana is still the better mage. Like Ilyana, versatility is her good side. She works great with Nephenee as they have a bond from PoR save file. Hoping for her better performance in the upcoming chapters.

Being able to use bows only really sucks. Astrid's speed is also terrible, as she needs adept just to secure a good kill by chance. Well, she starts out with really low stats, but with Paragon skill, which will help her become more powerful (in my case, not much). Hopefully she could work out her growth since she will be wielding the best bow for the final chapters, as she is the only one who can.

From fighting laguz, to fighting Daien, Jill performed well. She just needs to avoid those mages. She got good output damage, making her really useful against hordes of enemies. Even with only hand axe as her weapon, she can still best most units. Just don't count those high HP laguz and generals.

Current count: 74
When the count reaches 'n' number, the battle will stop.

This is what Mist heard, as she collapsed in battle.
Mist and Sanaki tried to use the galdr, but nothing happens. Then someone arrives, and sings the galdr, which works.


I must admit, this part freaked me out a bit on my first play through.
Another cutscene will occur after a few more conversations, and that will conclude Part 3.

Tuesday, May 17, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 3C

Continuing the All Girl Challenge for the game: Fire Emblem Radiant Dawn.

Chapter 10

The Laguz Alliance and the army of Begnion are going to battlle in the Crimean territory. Elincia, not liking the situation, and neutral in the war, goes in between the two armies to deliver a message.

Elincia... she lowered her weapon just like that.

These soldiers started to leave the battlefield, but Senator Valtome insists that they kill off Elincia because of her act. He orders the remaining Begnion troops to attack.

For those who don't know what Ike means, they are the ones who protected Elincia back in the prequel.
Chapter is pretty easy regardless of how well you trained the units from the Royal Army, who will be joining the battle as "Other" units. For best results, send some help to Elincia as well.

Although I have a small army, it's a small army of superior units. The Royal Army also has three superior units, namely Marcia, Calill, and Astrid. The AI is also clever in setting up a defensive wall around Elincia.

Chapter is easy as long as Elincia stays alive. I also noted that there are some items which can be stolen by Heather, including staffs and weapons (especially bishops).

Chapter 11

Sanaki finally meets up with Ike, and orders him to lead the Apostle's Army. The Apostle plans to storm Begnion and reveal the evil plans of the senate.

Ragnell is the sword Ike uses against the final boss, in the prequel.
The Apostle's Army is on the way to Begnion, but someone blocks their way. Now they have to fight their way through it.


Ah, the very annoying bridge battle, just like in the prequel. Holes stop a unit and instantly ends that unit's turn. Since holes are considered as lower level terrain, the enemies can attack with increased hit rate. Thinking of flying units as the solution? Sorry, but there are crossbow users and some ballista users as well.


There's more holes than you can possible imagine!
 My only tip for this mission is to have a tanky unit ready in case a character falls into the hole. This way the disabled character will be blocked and guarded from further attacks by the enemy. Also, beware of the boulder launchers. These can be deadly against low defense units, although these launchers cannot really bring a unit's HP to zero.


Chapter 11

We go back to the group of Micaiah. Why does Pelleas keep on commanding the soldiers of Daien help the senate, where in fact, they were their enemies?

In my opinion, Pelleas is an idiot. Did he just sign a document stating the freedom of Daien, without reading it? Even though it was Izuka who told him to sign it, he should've at least read what's written. Now they have to obey what the senate tells them to do.

The senate wants the apostle dead so badly.


 Ah, here we are again with going through a chapter with a very small army. 

As usual, a defensive formation is important. With the help of the allied units, making a defensive wall is easier. I don't think I had any difficulties finishing this chapter.

The apostle and guardians would attempt to escape the ambush, but...
Okay, I think this is overkill for the apostle. The surrounding archers are enough already.

Tibarn stopping the attack just in time.

Sorry Ike, they can't tell you anything... yet.
This concludes Part 3C. I decided to separate the last two chapters because I will be including character performance details, which would make the post even longer.

Sunday, April 3, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 3B


This is second part of All Girl Challenge for Fire Emblem Radiant Dawn Part 3. This is the part where the title becomes literal. Intersecting Vows: It's more like "Where the Vows Actually Intersect.

Chapter 6

As the Greil Mercenaries and the Laguz Alliance slowly retreat from Begnion territory, Daein's Army now attacks the laguz, as requested by Begnion. Why would Daein suddenly aid Begnion, despite their abusive occupation of the kingdom?

(Pardon for some of the bad pictures. I should've known better than to take pictures in the dark.)

Pelleas, why?

This chapter is one of the real challenges of the game. Remember the very under leveled units back from Part 1? They're going to fight laguz. The laguz give good EXP when they are in beast form, but their stats are doubled in that form, which is deadly for fragile units, namely Micaiah and Laura. Since my goal is to get as much EXP as possible in preparation for the blood contract chapter, and the mission ends after defeating a number of laguz; I have to defeat every single laguz in beast form.

Attacking with such a small army, but they are well trained even at low level, and I have the strategy.
 
Black Knight arrives after a few turns, but I only used him as tank by removing his weapon to avoid him attacking.

Formation on the left and right choke points.
The tank units for this chapter are Meg and Black Knight for the left side, then Jill, Fiona, and Sothe forming a line at the right. The Other units are set to halt after going moving towards the enemy a bit, making them a temporary wall. Lastly, Micaiah and Laura go on separate ways to heal the wall units.

There are some interesting conversations in this chapter. Can I just name Part 3 - Intersecting Feels? So much feels for this part, especially for those who played the previous game.

Lethe finds Sothe in the midst of the confusion, yet they still fight.

Jill's encounter with Mordecai and Lethe, her laguz friends.


Chapter 7

The second part of the encounter, and this time, it's the Greil Mercenaries in control. Ike helps the lagus pass through the forces of Daein.

First things first. Do not ever think of bringing horse riders. They won't be able to cross the river.

This is one of the important chapters in order to fulfill the secret endings. Ike must battle Black Knight and trigger the conversation. Ike, battling the full stat BK? Sounds impossible, but it is one of the requirements.

I used the Bonus EXP to raise Ike's level to 20 and hopefully, get enough speed stat to avoid getting doubled by Black Knight. Too bad I lacked 1 speed point. I repeated the chapter a lot of times, trying every tactic. In the end, I used the Spectre Card, which makes BK unable to counter.

I have to use Haar in this chapter, so I can recruit Jill into my team, to help rescue Ike after attacking BK. I also used Reyson for this reason.

(Now I know you would probably say that I'm not supposed to used males, but I tell you this. It's very difficult without Reyson and Haar for Jill. Janaff and Ulki are exempted because they join in this chapter.)

That aside, this chapter also has a lot of feels. Conversations between old friends fighting are present.

Yep, things are getting waayyyy crazy in here.

One of Zihark's conversations. He also has one with Ilyana, by the way.

I did not see this conversation on my first playthrough. Maybe I let her close enough to Micaiah to initiate conversation.

Thanks to the hawks, Ike will be able to fly towards Black Knight without much trouble. With the help of Reyson's Heron form Vigor Galdr, Ike is able to approach BK, throw a Spectre Card, and get rescued by the flying Canto users.

Ike battles the Black Knight
Soren also gets a chance to battle. He engages Micaiah this time. I'm not sure if this is a requirement for Soren's secret conversation, but I'm just making sure. I also marked the range of BK so I could take precaution.

Micaiah, you're one Adept skill from defeat.

Soren the genius. One look and he knows about Micaiah already.
Soren could be easily beaten by BK when the turn ends, but thanks to the mission objecctive, I can opt to defeat "Boss", which is Micaiah. Someone who is slow and fragile is the boss. I can end the mission easily without risking anyone anymore.

Poor Micaiah. Maybe the strategy of the Greil Mercenaries is too much for her.

Chapter 8

The Laguz Alliance and the Greil Mercenaries escape through Kauku Caves. The caves are known to be dangerous. Thinking the enemies won't follow them inside, they take the risk.

Too bad. The senators wanted the soldiers to follow the esccapees, against their will.

Very simple chapter, just be wary of the floors which can damage you at the start of each turn.
 
They run through the wrong exit and arrive at Goldoa, the dragon kingdom.
Dragon king so heartless.
Chapter 9

The Senate asks for aid from Crimea, but Queen Elincia insists that Crimea is neutral against the war. The impatient senator then orders the burning of houses in a village. Elincia orders the Royal Knights to stop the problem.


Okay, this is one annoying mission. Use only four units to rout the enemy, and put out the fires of the burning houses before these burn to the ground. One is fragile, and one can only use bows, meaning she can't be used for counterattacking melee units. The Other units are also morons. It's fun, right?

Actually, only three are the important units, namely Marcia, Callil, and Astrid. Geoffrey is the fourth one, because of being a forced-deployed unit.

Thanks to Marcia being well trained in the events of Part 2, I can let her go solo to easily reach further burning houses. Callil can follow her upwards since she can climb ledges. Geoffrey meanwhile blocks the enemy so Astrid can fire with her bow, while equipped with the Adept skill.

One disturbing fact about using the royal knights: NO healers. Everyone has to waste a turn just to use a healing item.

I managed to save all the houses. Saving them is important since you get bonus EXP for them.


Part 3 is very long, with the addition of the large number of pictures. I used Photoshop so I could join some of the pictures in one file, since blogger is not like MS Word.

I have to split Part 3 once again. Stay tuned for PART 3C, and a possible 3D.

Wednesday, March 9, 2016

All Girl Challenge - Fire Emblem Radiant Dawn PART 3A

(I've been really busy with school, that I have no time to use our Wii. Hopefully, I could finish the whole challenge soon)

It's Part 3 of my All Girl Challenge. This time we start with a fresh army, the Greil Mercenaries. The units used for the challenge are Ike, Mist, Titania and Mia. At the same time, I'm planning to complete Soren's secret conversation, so I'm also using him from time to time.

Prologue [sadly, I forgot to take a screenshot]

The prologue chapter is very simple, just have Skrimir reach the enemy's seize spot. Of course, we would want to make our units stronger for the next chapters. Since Titania is already a high level unit, I would focus on making Ike, Mist and Mia stronger. Ike and Mia would do the fighting, with help from Soren, and Mist heals, while using Florete while given chances)

Chapter 1

The Greil Mercenaries infiltrate the enemy base by making the guards fall asleep.

Under the challenge, this chapter is a difficult one, when I focus on the allowed characters. Even with the addition of Lethe and Lyre, them moving on their own does not help. Even my increased base stats for Mia and Ike from the transferred PoR file did not help. I had to repeat the chapter once. Since using only the ladies is hopeless, I had to use everyone. Since this is a pre-deployed map, I can use them as I want. Of course, I would still have the ladies land the final blows whenever possible.

Too many tough enemies like Halberdiers and Generals

Chapter 2

Some more attacks by the Laguz Alliance with the Greil Mercenaries

This is the chapter where the game is getting started to tip to my favor. Some more units join the team. Nephenee and Heather are formidable units from the previous part, while Ilyana is on her low level 2nd-tier class, but her thunder magic is good against the wyverns, making her useful for this chapter.

Since I'm not confident with my team's durability, I had my team approach the enemy slowly, with Ike and Nephenee in the front lines because of their higher defense. I'm just careful not to step into the boss' danger zone. If that happens, the boss would attack, making me force to defeat him quick, and losing all the exp from the remaining enemies. If I would ignore the boss attacking, there's a high chance of losing a unit because of his high attack.

More units for my army!

Chapter 3

 The Greil Mercenaries sneak through the main army of the enemy, infiltrating the enemy camp.


This mission is a race against time. With limited turns, and tough enemies, in addition to not using Haar, the only flying unit, full force is needed. Heather also comes in handy here, since she can steal the items held by the fleeing senators, and she has the amazing Pass skill.

Heather's buzzer beater supply burning
 
I almost failed the mission a second time. Yes, I played through this mission twice, because I screwed up in burning the supplies. Thanks to Heather, and the Pass skill, she just passed through the enemy blockades and proceeded to burning the last supply crates on the last turn.


Chapter 4

Skrimir receives a one-on-one challenge from General Zelguis. Ike and Ranulf rush to stop Skrimir from doing any more reckless moves.

This is a mission which involves a lot of climbing. The enemy also has long ranged defensive weapons. The good thing is, you have laguz reinforcements, which the enemy would probably be wasting their ballista ammo on. The only challenge is climbing up the cliff without getting owned on the enemy phase.

Poor Titania, the only one who cannoot climb.

Chapter 5

General Zelguis defeats Skrimir on a duel, and gives the Laguz Alliance three days to retreat. The Laguz started their retreat. The Greil Mercenaries, now free agents, decided to stay in an abandoned castle for the meantime. However, the enemy has other plans.


How nice it is to defend a castle using a very small army. It's very tough! I just wished Lethe and Lyre did not leave sooner. They would be a great help in defending the castle.

Moving on. We've known "Frederick Emblem" from Awakening when playing on Lunatic and Lunatic+. For this mission, I call for "Titania Emblem". With her high level and good defenses, I can make her defend the main entrance on her own. I was able to promote her to Gold Knight in this mission, making her defend even better.


Having Mist as the only healer is also not helping. I just made the other units carry their own healing items. 

The castle has a lot of climbing points, so the best trick to pull off is to block them using units with ranged weapons. The enemy would attempt to attack them, only to miss because of elevation lowering hit % and then get countered.

Of course, I can't charged and finish off the boss, because of my units being busy blocking the entrances. So I just waited out until I reach the turn objective.


Some more secrets revealed.

This concludes Part 3A. Part 3 is very long so I decided to split them into two parts. Part 3B is where things start to get pretty serious.

Monday, January 18, 2016

The Harem Files - My Lady of Choice in Fire Emblem: Awakening

For the game Fire Emblem: Awakening, marriage before the epilogue is now possible, unlike the previous games where marriage occurs in the ending. Marriage would also result in having children, or should I say, recruiting children from the future.

In the previous posts I have talked about every lady in the game, which the avatar can marry, and Morgan can have as a mother. In this post I will reveal who my lady of choice is from the game.

Many players have the surprise factor of marriage upon playing the game the first time. Not knowing about the marriage system, they get accidentally married to a lady. Unfortunately, I did not experience that surprise. Why? I started the game as a female character, not knowing there is a marriage system, and I regretted it big time.

Would I have started as a male Robin, I would have accidentally married Sumia or Cordelia, because pegasus knights are my favorite class in the previous games. Since I started as a female Robin, and thinking the protagonists are the most important in the team, I paired up Chrom and Robin everytime, resulting in marriage early in the game.

Finally, my lady of choice is:



Nowi the Manakete

I'm really fond of Manaketes, because they can turn into dragons. I'm really fond of characters with special abilities, and Manaketes do fill the spot. You might suggest Panne the Taguel for special abilities, but I do not find Panne attractive in any way; no offense to Panne lovers.

My choices are Nowi, Tiki, and Nah, so why did I choose Nowi?

I chose Nowi from the three Manaketes because for me, she is the most adorable. She may have a childish personality, but that is what made me like her the most, and that's what makes her cute. Isn't she the cutest?

Nah might also be my choice, but marrying a child character is really awkward. Imagine, your expected wife will be born in a few years, and wait for a lot of years before you can finally marry. Worse, what if the future self likes you, but not the one in the present? I think you get the point.

My Fire Emblem: Awakening family consists of Nowi as the wife, with Nah and Morgan as the daughters. Seeing the Manakete sisters in action made me enjoy the game more.

I think I forgot to mention, when Robin marries Nowi, Manakete blood will be passed down to Morgan, making her a Manakete as well.

I told my lady of choice for this game. Now tell me, who is your lady of choice in Fire Emblem: Awakening?